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Masking a Class in Boost Graph. Part 2: Completing the Implementation of Concept Support

Written by Vadim Androsov

I’ll briefly remind you of the task. There’s a two-dimensional game field consisting of squares. Some of them are vacant and others are occupied. We should find a path through vacant squares from one field position to another one. We implemented the search algorithm in Boost . But it requires...

June 7, 2014 C++
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Masking a Class in Boost Graph. Part 1: Let the Interface Be

Written by Vadim Androsov
I had to rebuild a pathfinding algorithm for our game recently. The previous one ( Boost Concepts ) was bad...
June 4, 2014 C++
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