Critical errors in CryEngine V code

In May 2016, German game-development company Crytek made the, decision to upload the source code of their game engine, 'CryEngine V' to GitHub. The project is in active development, which leads to a large number of errors in the code. We have already checked the project with PVS-Studio for Windows, and now we can also analyze it using PVS-Studio for Linux. There was enough material for an article with the description of only crucial errors.

Microservices in a High-Load Project

At the HighLoad++ conference in 2016, the development manager of “M-Tex” Vadim Madison talked about growth from the system, for which a hundred of microservices seemed a huge number, to a high-load project, in which a few thousands of microservices is a common thing. I will tell you how we launched microservices on quite a high-load project. It’s rather an aggregate experience but since I work for M-Tex, let me tell you a couple of words about who we are.

How I Found the Best Programming Language in the World. Part 2

Disclaimer: this article is a translation. Original post was published in June, 2015. The first part is here. Let’s go on. For seven f*cking years, I’ve been waiting for a programming language that would meet my requirements. During this time, I’ve tested everything. Everything means all the general-purpose crap and all the not-quite-general-purpose crap. You can’t feel a language only by reading about it and writing “Hello, World!”. To understand the language, you should write at least something with it.

Why Kotlin Sucks

This article is based on Your Language Sucks in the form of half a joke. In the mentioned article, most of the “problems” are either synthetic and rarely used, or far-fetched due to expectations of the language correspondence to a theoretical paradigm the language should correspond to. On the other hand, the article misses a few things that really complicate my life as an engineer. I’m not claiming to have an absolute knowledge of Kotlin, so there can be some mistakes in the article.

“Hello, (real) world!” in PHP in 2017

You might think that it’s easy to write in PHP, and that “Hello, world” looks something like this: <?php echo 'Hello, world!'; Well, what else could one expect from a language with such a gentle learning curve? That’s exactly how it used to be. A long time ago. But now, in 2017, no one does it this way. Let’s see why, and try to build a more realistic hello-world application step by step.

The Collapse of the UNIX Philosophy

In the first part of the article, I will enumerate lots of UNIX cheap and dirty hacks, and other various drawbacks. In the second part, we’ll talk about the UNIX philosophy. This article was written hastily, and I don’t want to further improve it. You’re lucky I wrote it. Therefore, I may provide some facts without source links. Dirty hacks in UNIX started to arise when UNIX was released, and it was long before Windows came to the scene, I guess there wasn’t even Microsoft DOS at the time (I guess and I don’t bother to check, so check it yourself).

Ropes — Fast Strings

Most of us work with strings one way or another. There’s no way to avoid them — when writing code, you’re doomed to concatinate strings every day, split them into parts and access certain characters by index. We are used to the fact that strings are fixed-length arrays of characters, which leads to certain limitations when working with them. For instance, we cannot quickly concatenate two strings. To do this, we will at first need to allocate the required amount of memory, and then copy there the data from the concatenated strings.

The New Design of viva64.com. The Story Behind It, Told by the PVS-Studio Developers

Viva64.com — the main PVS-Studio developers site, turned 10 this year! The domain was registered on Nov. 9, 2006, and the latest major design update was done in December 2010. It’s time for a change! Project participants At the moment, 4 people are involved in the development of viva64.com: Constantine Potapov — web-developer; Sergey Harleev — web-designer; Ilya Teterin — Linux engineer; Evgeniy Ryzhkov — project manager. Other people contribute to the content of the website, but are not related to the infrastructure of the site, its design, or functionality.

12 and 1 Ideas How to Enhance Backend Data Security

Previously in series Previously, we’ve talked about classic design patterns in backend data security, then about key management goals and techniques. It is important to understand that database security evolved with system administration techniques and programming demands, with cryptography and access controls being complementary features, rather than cornerstones. In classic designs, there are two important drawbacks: 1. Trust tokens: they rely on storing trust tokens somewhere inside the infrastructure.

Analysis of bugs in Orchard CMS

Orchard is a free, open source, community-focused Content Management System built on the ASP.NET MVC platform. Software IP management and project development governance are provided by Outercurve Foundation, a nonprofit fund. For us, the developers of the PVS-Studio static analyzer, this is another chance to check an interesting project, tell people (and developers) about the errors we find and test our analyzer, of course. Today we’ll speak about the errors we found in the Orchard CMS project.
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